Looting & Carry Capacity
Understanding how to steal resources from enemy bases.
Victorious attacks allow you to pillage resources from the enemy base. The amount you can steal depends on your army's Carry Capacity.
How Looting Works
If the attacker wins the Ground Battle phase, your surviving troops will load up on the defender's resources before returning home.
Carry Capacity
Every ground unit has a Carry Capacity stat. This determines the maximum amount of resources that single unit can transport.
- Total Army Capacity: The sum of the Carry Capacity of all surviving units in your army.
- Casualties: Dead or injured units cannot carry resources. Only those fit for duty after the battle can loot.
Loot Calculation
The actual amount of resources stolen is the lesser of:
- Your army's Total Carry Capacity.
- The amount of lootable resources available in the defender's base.
Secure Vault Protection
The defender's Secure Vault protects a portion of resources from being looted. The vault's effective capacity increases when the attacker's Command Center level is higher than the defender's, making it harder for stronger players to steal from weaker ones.
- Grace Period: CC level difference of 1 or less has no effect (1.0x multiplier).
- Scaling Boost: For each additional CC level beyond 1, vault efficiency increases: 1.3x, 1.6x, 2.0x, 2.5x, up to a maximum of 3.0x.
This also affects what attackers see when scouting — the displayed stealable resources account for the boosted vault protection.

